The Future of Browsers & OimoJS in BJS

Ok, thx for work, gang. https://www.babylonjs-playground.com/#1PVBTF#6

That is one of the original OimoCar demos - loads in IE - ok. Rear drive wheels still broken (expected) but front wheels steer excessively slow. (steer with left/right arrows) (possibly detach camera to see it easier).

The “wheel sagging” at scene start… is also very slow.

@sebavanthat playground you reffed is a CannonJS playground.

I adjusted it to be Oimo… https://www.babylonjs-playground.com/#BEFOO#329 … and it works fine in IE… good speeds… but no joints in that one.

Basic Oimo paddlewheel… https://playground.babylonjs.com/#5W5B6W#22 … not loading in IE.

Often, when I get a syntax error in IE, I need to remove all occurrences of =>. There were two… I removed them. After that, the Syntax Error changed to ; expected error… which I hope I didn’t add when I removed the => stuff.

Still, we have Oimo in IE progress! YAY! (Wingy dances around, spilling his peach schnapps)

It seems a bit difficult to test in IE. Playground errors don’t seem to “clear”. Often, after a PG error, I need to edit… then SAVE the PG, then close IE, then re-open IE, then paste new PG URL. Old error cleared. Erf.

Does anyone have a PG url to an ALL-NATIVE Oimo demo? (no OimoPlugin usage, no BJS PhysicsEngine usage, no BJS PhysicsImpostor usage). We might be able to learn more… with that. Perhaps @Raggar will make an all-native Oimo paddlewheel demo for us. @raggar is GOOD at native stuff.