There is a white light spot issue when loading the model

I have encountered a problem. Please take a look at my playground example. When rotating this model, I found many white light spots on it, which is not very friendly. Is it a high light anti aliasing problem? I checked the model on Sanbox and it is normal, but I have tried some methods but have not been able to solve it

Looking at the materials in the inspector, the “F1 Chassis Paint” material has a pretty poor normal map:

When this is removed it looks far better. Suggest re-baking your normal map.

You can also bump up the material’s roughness a bit - it’s zero at the moment.

Hello, the normal mapping of this material does indeed have the same effect as you after baking it again, but now this model is fine on the sandbox. What I want to solve this problem is through code, without modifying the model itself. I tried using TAARenderingPipeline and it looks a bit effective

If the model is incorrect, in this case the normal map being broken, we can not fix it by code. or simply unassign the bump texture.

This is the same as having a type in the red bul spelling, we would not be able to fix it by code.

1 Like