Thin instance RGB color: linear space?

Hi,

I just need a confirmation, because the colours I get on screen in a BJS world are different than expected (they are lighter).

For thin instances, assigning colours must be done with linear values as well?

In BJS, everything we can, except textures must be given in linear space?
I am currently injecting sRGB colors.

Thanks,

Ok that was it!
I created the algo to convert to linear first, and now I have the expected colors on screen :slight_smile:

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