Hi Babylonjs Crew,
I am just starting to learn about Babylonjs and am very excited about it. I’m coming at you from from about two years of coding in threejs and several years of coding in processing before that. I’m realizing that I really need some gaming abstractions to make my next piece (it will be tensorflow => webxr; I’ve actually done a bunch of ml5 and a lot of webxr in threejs). I guess what I’m wondering is what are the tools that people use to make an online persistent multiplayer game world? I don’t see documentation for that here; is that a completely different library?