According to WebGL 2 support, Babylon supports Transform feedback buffers which can be used to update the mesh vertices buffer from the GPU, so how exactly do I use them?
this is my playground:
According to WebGL 2 support, Babylon supports Transform feedback buffers which can be used to update the mesh vertices buffer from the GPU, so how exactly do I use them?
this is my playground:
Also you should start using literal lines for your shaders ``, it saves a ton of time.
That was fast. And I made this playground months ago before I knew that.
I’ll look at your post.