Transform Feedback Buffer

According to WebGL 2 support, Babylon supports Transform feedback buffers which can be used to update the mesh vertices buffer from the GPU, so how exactly do I use them?

this is my playground:

https://playground.babylonjs.com/#DC4PIF#4


https://www.babylonjs-playground.com/#I30SDL#24
<3

Also you should start using literal lines for your shaders ``, it saves a ton of time.

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That was fast. And I made this playground months ago before I knew that.
I’ll look at your post.