Trigger multiple animations with the same targetProperty

Hi there,
Thought this was the best time to fine tune my animations, but it isn’t working as i expected it. When i create an Array of multiple animations with the same targetProperty (in this example “position”) and pass them to scene.beginDirectAnimation(), it only moves me from the first key to the last. Should it behave this way, or is this a bug?

I have to get this ready tonight, so i just attached two screenshots, if this is not enough i will build a playground tomorrow.

well what is the goal of having multiple animations animating the same property for the same target?

A pg would be super helpful :slight_smile:

Thanks for the quick response, espacially at that hour :slight_smile: . The Goal is to set diffrent options for each animation, for example a diffrent easing function for some, to differ some parts of the long animations from the other. I will build you a playground.

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