Hello! I’m trying to use createNavMesh() with an imported glb mesh (the mesh was imported using SceneLoader.ImportMesh) but I receive ‘Could not build Detour navmesh.’
I want to specify that first I merged the meshes and then pass them to createNavMesh()
This how I used the functions.
SceneLoader.ImportMesh(undefined, ‘/assets/scenes/’, ‘world.glb’, this.scene.instance, (meshes) => {})
this.navigationPlugin.createNavMesh(this.navMeshes, this.navmeshConfig, (navmeshData ) => {})