We are trying to change shirt texture by applying some images. once we applied the image(https://i.ibb.co/Q9KY2vm/shirt.jpg) the shirt texture is completely distorted
I tried by adjusting lighting conditions ( light.intensity = 10 ) still the model shirt texture is not as per the image.
I imported your model into blender (not sure why are you loading and assigning those textures since they’re already on the model) and the rendering looks pretty much as the rendering on the Playground:
And if you look at the shirt model, it has some sculpted creases:
Which probably are generating the “distortion” you speak of depending on the position of the light.
Actually we are looking for web solution by which we can change the textures dynamically using images. In the playground it is not clear as it looks in blender. I tried all possible ways to make it similar like rendering image(shown as seperate image) but was not successful.
Thanks roland…
After i imported the .glb file I selected Texture paint > changed to shirt bump.
With the above steps switched to normal map, the output did not change.
Yes, the alpha and omega of a 3D scene is proper lighting and you bet you are not the only one fighting with this to get the 3D scene looking good and cool!