We have added blue stripe image texture to mesh suit, Once the texture is applied to outer coat the lines are horizontal on the hands and lines are vertical on the middle part of outer coat
We need to make the white lines on the hands vertical as like on the middle part of the outer coat.
We tried by rotating the texture angle as shown below
myTexture.wAng = window.BABYLON.Angle.FromDegrees(100).radians();
But with above approach complete texture is getting rotated for middle part of outer coat and hands. Pls suggest how can i rotate complete texture to vertical lines ?