Still wrong here… But the video i talk about the details of whats what…
I.E. Should be
const swap:any = this.getProperty("swap");
But here is the video… Please watch… it will clear up a few things for you
Still wrong here… But the video i talk about the details of whats what…
I.E. Should be
const swap:any = this.getProperty("swap");
But here is the video… Please watch… it will clear up a few things for you
Yes I fully understand the Toolkit and what is needed now after spending some time last week reading the source, I just didn’t know it won’t access a object if it’s off in the Unity inspector, I thought I was doing something wrong.
Honestly thank you so much for all your help and the video, I figured a workaround would be set the visibility at start and then when the user clicks on the object set the isVisible
back to true:
var swap:BABYLON.AbstractMesh = this.getProperty("swap", null);
if(swap != null){
const meshid:string = swap.id;
this.scene.getMeshByID(meshid).isVisible = false;
}
I wasn’t able to get the unity Inspector mesh renderer to work when I clicked it off.