drag the uniform scalar up to increase the scale of the object.
You will notice that the scale decreases instead of increases.
Expectation:
Regardless of the rotation of the universal scalar, dragging “up” will increase the scale, dragging “absolute down” will decrease the scale of the mesh.
Ok, I get it. I was rotating the mesh on the Y axis.
The uniform scale is performed by draging on the Y axis. If it’s upside down, then you have to move the mouse in the opposite way.
It works the same with other axis.
Yes, I can confirm that is the current behavior, but is it the desired behavior?
From a usability perspective it gets confusing having to drag the gizmo in the Y relative to the mesh. Instead of the absolute Y.
This is the behavior in Unity and other 3D engines as well.