When we switched to the module level functions, I tried to update all the docs and Playground examples, but I may have missed some. I will take a look through this thread and make sure we get the other ones updated.
Also when we switched, we didn’t expose an ImportMeshAsync
module level function because the thought was that LoadAssetContainerAsync
could do the same thing plus more, so it was redundant to add ImportMeshAsync
. That said, we’ve heard feedback on this a few times now, so I will go ahead and add this one into the mix as well.
For the issue mentioned above with LoadAssetContainerAsync
, I will take a look at that as well this week and circle back!