Yes, let’s move to another thread, since this looks specific to Reality Composer Thanks!
I’ll try to repro in the meantime. The NormalMapTextureChecker warning looks weird. The NormalMap image itself is technically sRGB
as it is a PNG, so I don’t know why it is trying to enforce that it be raw? It should be converted to raw
in their shader, internally… maybe they don’t do that and want us to do it for them?