So on an imported gltf mesh (grass), I’m trying to apply a fur material to it and the results seem to be some sort of shader problem? I’m not sure.
I get the same problem with using water material. I haven’t been able to get it in at all and it results in these tall deformed black meshes as shown in this video:
I don’t know the exact details about fur material, but
water material similar situation for image can be based on these values:
the value that silences it:
The reason it is black may be because there is no object that needs to be reflected or because the reflected sky is black.
Or maybe it’s a color issue.