I’m trying to create a set of cubes floating around that have a custom node material applied to them and the whole scene uses the Default rendering pipeline. When I set pipeline to use depth of field, the depth map that gets rendered doesn’t show the boxes. If on the other hand I swap the material to Standardmaterial, PBR or some other then it works.
Does the custom node material support depthmaps or am I missing some option to enable it?
basically I forced your node materials with mat.ignoreAlpha = true (because else meshes are flagged as transparent and thus do not write in the depth buffer and then dof does not work)