Hey guys,
When using a mesh with scalingDeterminant and an associated gizmo, dragging the gizmo will make the mesh grow (if scalingDeterminant > 1) or shrink (if scalingDeterminant is between 0 and 1). Here’s a PG showing this:
Setting the scale directly on the mesh works though, so no biggie. Posting this anyway in case anyone comes across this.