the Camera of my Model get displaying, after converting to Babylon File through the Exporter, at the Top of the Modelroof. At a other Model some Objects get also placed to an another Place after Converting.
I can’t understand it.
I have uploaded two Pictures.
I guess you are talking about Babylon.js Blender exporter?
Two things I always do when having issues exporting from Blender:
- Set all of the mesh origins to (0,0,0): Set the 3D cursor to coordinates (0,0,0), and for each mesh set the origin to 3D cursor.
- Apply all transformations
Then export. If this doesn’t work, you might have bigger issues, sometimes the log file will give errors/warnings that have useful info.
Thanks for your answer. I will try it.
Also parent. When the parent has transforms & you apply them, they just get applied to the children. So you need to also apply to children afterwards. This sort of combination stuff just does not work on load.
i have tested it now.
If i do it all Elements get shown at other Places and it looks terrible. So this didn’t works for me.
I have tryed a little bit with the Position of the Camera by moving it and load then in Babylon Js and than the Camera get placed at the other end of the Model…
i have testing now at this Problem but can’t find a way to fix it.
What i can’t understand is, that this Problem is only at 2 of 7 Models .
While i testing i saw a mysterious Reaction of a Mesh which i added to the fully Model. I placed this Mesh at correct Place but if i don’t place it, with his Head down, after exporting the Mesh get displaying at Places where i really surprised.
Do you have a Link or a Fix for me? Or a Explanation why it is so?
This would me really helpfull. If there isn’t a way - I’m ready to take help and pay a little bit for it.