So here I am working on yet another game. This time it is bigger so I have to do some UV mapping and stuff. Anyway, I designed a simple barrel in blender, and textured it, when I import it into BJS the UV’s are not quite right. I have tried with both blender 2.8 and prior. Also, both with newest BJS and prior. I have tried to increase the Max decimal precision for UV’s from the default 3 to 5, still no luck. I am attaching a couple of screenshots of blender and of the BJS result. Interesting enough, I have never had a problem like this and I have imported tens of models in BJS without any problem. Maybe it’s something I am doing but I think I checked everything.
Thanks in advance!