UV position problem of Dynamic Texture

I try to set up but fails as I need to include fabricjs or needs gltf import for that.

but I try to import gltf into sandbox


I find out that the option of invertY could be a cause of the UV issue.
I try to do set the invertY to false with new BABYLON.Texture, it works well but the parameter isn’t working with DynamicTexture.
i do something like this:
var texture = new BABYLON.DynamicTexture("texture", canvasSecond, scene, true, 0, 0, true, false);

Perhaps I send you some code so that you can dive into that?