However the UVs are not coming through. This is on a synty model in particular so the islands are zero-sized points. However it works fine using the build-in materials.
Any ideas as to what might be going on? I’m working on getting it into a PG but it’s not going very well.
Edit: if I use uv2 then the texture shows, so it must be a problem with the first uv channel.
I tried adding albedoMatrix as uniform in the shaderMaterial uniforms declaration but it didn’t work. Do you know @Evgeni_Popov how to plug the albedoMatrix in a custom shader?