When I create a mesh with a material and texture, I can’t find this same functionality. To me, it makes more sense to give the upper left corner and lower right corner of the texture atlas than to use:
Thanks for the response. I worry I am missing something.
the FaceUv is attached to the mesh. The uOffset, vOffset, uScale, vScale, uAng, vAng, wAng are attached to the texture. No uvs controls seem to be referenced with the Material.
the uOffset (etc) and .uvs seem to refer to the faceUV[0] and the other faceUV[1] etc., are relative to faceUV[0].
the faceUV array has to be know at the time the mesh is created and can’t be applied or modified later.