Vertex count when exporting from 3ds Max

@PatrickRyan Thanks for replying

I was exporting with an active stack, but it’s the same when collapsed to Editable_Poly or Editable_Mesh

Morphing works correctly in Max before exporting.

I have found another fix, which is splitting the edge (created with Shell modifier) into a separate mesh. This creates two meshes with consistently 2964 and 300 vertices across all models

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