On an IPhone 6s, the vertices are shaking / wobbling (that means all objects are moving a little all the time) while the scene is working on a low-budget android phone and on my computer. I’m pretty sure that this is not a z-fighting problem. Keeping camera.minZ and camera.maxZ between 0.25 and 10 also doesn’t help.
It seems for me like the precision of the output vertices in the vertex shader is somehow extremely low, but then I would expect that changing minZ and maxZ would fix it. Has anyone ever seen something like this and does know how to fix this?