I am very close to having the 1.0 version of my vr multiplayer human-swarm interaction/architecture game complete! Before hitting the 1.0, I need to make more “cool graphics.” I am probably going to do this in stages. Meaning (1.) my game isn’t performance optimized yet, so I’m going to add a couple cool things. After 1.0, (2.) I’ll do a big refactor, and add more cool graphics things, and so forth and so on. Right now, I see this going up to 3.0. (2020+ VR Project: Gevurah — △Ark).
I am putting out a list of features here (below) and a guess as to how demanding they are (performance-wise). If I don’t know, I’ll put (?). It would be great to have these estimations be corrected by people in our community who know better, so I can appropriately shuffle them into the 1.0, 2.0 and 3.0 roadmap. Here’s my estimates:
cool fonts: easy on performance
video textures: hard on performance
PBR: easy on performance (?)
different textures on different sides of 500+ meshes: hard on performance (?)
2D gui in 3D space: medium on performance (?)
Fog: makes performance better (?)
Procedural clouds: hard on performance (?)
Volumetric light: hard on performance (?)
In addition to this, does anyone have any tips for making good “atmosphere” (not literal atmosphere though literal atmosphere helps for making figurative atmosphere), but just like “mood”. I guess in high difficulty level would be finding a super sick custom shader (like a cel shader, e.g.) that would fit the game, but that’s pretty next level and I’m not there yet.
I added the multi-view option to my scene and I think it sped things up quite a bit.
Thank you for any advice/opinions/thoughts/ideas/feelings you may have.