Way to keep the bounding box in the scene / canvas, always visible

I’m trying to think if there’s a better approach but the easiest one that comes to mind is just to cast it to ArcRotateCameraPointersInput:

let pointers: BABYLON.ArcRotateCameraPointersInput = camera.inputs.attached.pointers as BABYLON.ArcRotateCameraPointersInput;
pointers.buttons = [0, 2];
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