This is RAD!!!
I absolutely LOVE the style! Feels retro but extremely polished!
Open Beta is launching this Friday the 21st
You be able to register and play the open beta after 4pm CST on Friday
Game Link
Congrats !!! can t wait to try it cc @PirateJC
Amazing work @satoshi!!! KUDOS!
@satoshi - VERY cool!
We’d love to help you promote your upcoming beta! Do you have a twitter account? We can help spread the word on Friday.
Also - If there’s ever an opportunity to link directly to an in-engine gameplay experience, without the signup wall, let us know and we can also add it to our community page.
That would be awesome. we just created a twitter yesterday.
its https://twitter.com/DragonsOTV
If you could please wait until after 4pm CST on Friday to promote, we have a new website going up and polishing up any final pieces before we send anything out. Coming down to the wire
Unfortunately you need an account to play to track your progress as you play the game.
Something else I wanted to mention though is our mobile app using babylon react native has made a ton of progress. I am going to start sharing updates here on that side of things. Once that is launched maybe we could share the app url on the community page somehow. It would have a signup wall though, but just think it really showcases the power of babylon with reuse of code between web and mobile.
Open beta is live. Play here.
Click the play link in the top right corner of the website.
The design is really great, but how to play? Mauritio doesn’t tell me
if you refresh the game it should connect to chat, and you can ask the players
Right now we are working on a tutorial for new players but that isnt in yet. Mauritio just gives general info about the game.
Start off on the quest screen though once you move through the first quest nodes you will get a raid/boss you can summon and use your stats on him. That will allow you to level up etc…
You can also just join raids summoned by other people in the public tab on the raid page. they will share them to the chat as well. some raids need 10+ people to take down etc…
Then you get stat points and can allocate to various skills, and spend on resources as well.
In the start of the game there is more waiting but once you get more resources its a lot less.
Hey all still working on the game. We are still doing a lot of work during open beta.
We currently are working on a tutorial that will be coming out soon, to help first time players understand and play the game.
We are also working on guilds and some other features.
Currently talking with armorgames.com about publishing the game to their mmorpg section to get more traffic at launch. We are targeting Q1 of next year for release.
Attaching some art for the new login page, and cc4 image.
In addition to new 2d art we also revamped our 3d art pipeline a bit. We use character creator 4 and then export from cc4 out to blender. Once it hits blender we use a community created cc4 plugin so the import looks correct, then we export out to gltf for import into babylon.
We are currently working on trying to programmatically script the export process once it hits blender in python so we don’t have to manually import/export in blender every time we make a change to an armor set.
This looks absolutely fantastic. I also luv the design . Looks like you are about to release a masterpiece.
Can’t wait to see more (and then, try it out
Hi @satoshi I absolutely love what your doing and you documenting the production process is really inspiring for me.
May I ask how are you handling the UI? Is it HTML with VUE or native Babylon GUI? I’m making a game which is quite UI heavy and debating which route to take.
Hey all, we are still plugging away. When I started this project I never imagined it would take this long, but the product we are building has surpassed what I thought it would be. We now are in talks with armorgames.com and kongregate.com for release. our game will also release on our own website as well. Lately been setting up an oauth login server to handle all these scenarios.
We have made a ton of progress on the 3d system and just released a major update to it. The character now has animations, and switches between animations depending on what kind of item you equip. We figured out a more automated pipeline using blender to export gltf, and we are using character creator 4 for many assets as well.
Launch is planned for June, and we are working hard to meet that date.
You can try the game now at https://dragonsofthevoid.com, or wait until launch if you are concerned about your progress being wiped.
In addition to the web game we also have a babylon-native mobile prototype, but ill post more about that in the future. Happy to see babylon 6 is coming out, and glad to know we made a solid choice.
Woah this is so cool! I played on these websites SOOO MUCH as a kid Love to know about the mobile prototype too!
all of our UI uses vue.js
If i had to go back in time I would have used react.js instead, so i can more easily share code/login on the mobile version.
it is freaking good man!
the game wont play its just a white screen
Hey all! Been a while since we posted. Game is still coming along and we have added tons of features. You can now create guilds with players and a lot more items & content has been added.
We are launching on armorgames.com and our own website dragonsofthevoid.com on January 4th!
Also check out the new logo and some updated images
Updated Game Image, made a lot of 3d improvements to rendering
Guild creation & setup
What it looks like after you join a guild. Can fight raids with your guild in the coloseum and other guild buildings coming soon. Buildings will be upgradable by the guild investing into them.
Guild Hall
New Character Creator
For new players we also added a brand new tutorial and help system.
Something behind the scenes we use also created by Microsoft is .NET MVC. Specifically we use IdentityServer4, which is based on microsoft technology. We already have one other developer who created another website showing game stats and other information by connecting to us via Oauth.
We highly customized our login server/service to allow these kinds of extensions by our players.
Here is a shot of the 3rd party developed website which reads game data from out API and uses the Oauth Login.
Thanks for reading hope to see you try it at launch!
so exciting !!!