We have an open issue for that, I just never managed to get started.
Depth sensing is very interesting. especially the way the data is being provided to you (CPU/GPU data is available).
I am constantly trying to find time to implement those wonderful features. On my TODO list for sure
highly cool demo – @drumath2237. I really like how you used dom-overlay feature real-time like that with grayscale. very easy to read repo as well. thank-you for sharing.
there is a doc on how to add XR features - i feel it’s missing some nuances of considerations like enter/exit vr type of things, but it’s a good starting point if somebody in the community had time: WebXR Features Manager | Babylon.js Documentation (babylonjs.com)
I have started to try to implement the WebXR depth sensing feature somehow. (with some API proposals)
However, this is still a work in progress.
I’d like to ask someone’s opinion because I’m not familiar with contribute open source projects. @sebavan@RaananW
With my mobile phone, Google Pixel 4a 5G, I have checked it works correct with cpu-optimised mode (it seems that pixel 4a doesn’t support gpu-optimised mode)