I realise that there is no support for using Webgpu with Webxr, but I was wondering if anyone using this forum had any idea why that is, or if there will be a chance of it changing in the future?
From my perspective, VR applications are where Webgpu could make a huge impact as they seem very cpu bound, so I am really hoping there are some discussions on integration going on behind the scenes.
No, this is more a question on the general specification rather than anything Babylon.JS specific. I was hoping that there may be someone on the forum who has access to the specification process given Babylon.JS is backed by Microsoft.