Question about VR Cameras and functionality

I’m try to see a 360 video with a VR camera.
the video runs fine and the camera split in two. but when i put the oculus and run it in FireFox not detect the oculus. i tryed the firefox VR demos and works well.
some one solve this problem??
i use a xampp server i don’t know if this is the problem.
this is my code:
var canvas = document.getElementById(“renderCanvas”);

    var engine = null;
    var scene = null;
    var sceneToRender = null;
    var createDefaultEngine = function() { return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true }); };
    var createScene = function () {
    
        var scene = new BABYLON.Scene(engine);
        var camera = new BABYLON.VRDeviceOrientationArcRotateCamera ("Camera", Math.PI/2, Math.PI/4, 25, BABYLON.Vector3.Zero(), scene);
		camera.setTarget(new BABYLON.Vector3(0, 0, 10));
        camera.attachControl(canvas, true);
    
        var videoDome = new BABYLON.VideoDome(
            "videoDome",
            "videos/ScubaMaldives.mp4",
            {
                resolution: 32,
                clickToPlay: true
            },
            scene
        );
        videoDome.videoMode = BABYLON.VideoDome.MODE_TOPBOTTOM;
        
        return scene;
    };

regards and i hope anybody could help me pls :smiley:

Firefox reality and the oculus browser both support WebXR instead of WebVR. I will update the dome page with WebXR usage, in the meantime check out webxr documentation and use the WebXR camera (or the webxr experience helper) instead of the VR camera if you want support in the oculus quest