I saw a conference from you where you were grabbing some objects and they became bigger while you were pressing on then, Do you have that example at hand, or some example of interaction with meshes when you select then, In the hall controller tutorial there is no one example, so it is hard to put into practice.
It is using the bounding box gizmo to transform the mesh (translate, resize). Instructions are at the top of the code. You can also enable physics and have the meshes drop on you and stuff. Fun for an entire afternoon!
Got on the forum to see if any good XR Demos… Went to the Babylon.js Playground one mentioned below. Loaded it on the Quest but got nothing but a loading spinner… Was thinking maybe it was throwing a Javascript error… So enabled developer mode and plugged into debug with Chrome device inspector tool… Reloaded and nothing in the console. Using the latest updates for everything. Looks like it’d be a fun demo though… I know this tech is still early but exciting to see where it goes
Edit:
I checked on Desktop again and got… Didn’t get that the first time… So probably what’s happening on the Quest too… Maybe if I clear cache and try again later it’d work there too.
Access to XMLHttpRequest at 'https://snippet.babylonjs.com/RQM31Y/6' from origin 'https://playground.babylonjs.com' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.
snippet.babylonjs.com/RQM31Y/6:1 Failed to load resource: net::ERR_FAILED
Other playgrounds were working. Just checked and working on desktop Chrome. About to check in VR…
Hmm still not working if I clear cache and going to history to get it again… However if I go the forum and go the link directly it loads! Only different between the two is that one had some query string added, since posted it on FB to use as a shared clipboard lol. So makes no sense to me.
In a message to someone. Don’t think I can copy and paste on the Quest… but if on my computer I go to m.facebook.com and open it It gives me this link:
So I tried the example, but is kind of complicated to use, and is not responding to the controller, only to the headset pointer. I just want to press the selection button and play a 360 video.
For example: eventData.type === BABYLON.PointerEventTypes.POINTERDOUBLETAP is related to hte mouse but I could make it work within the VR mode.
Dont you have like a list of different examples in WebVR where I can find the way to use it?
What I’m looking exaclty is to Select a mesh and start an action deppending of the mesh (like the example of the flag in WebVR).