Hi all. I’m trying to migrate one of my apps from WebVR to WebXR. Because WebXR isn’t supported on Firefox yet, I’d like to use the WebXR polyfill: GitHub - immersive-web/webxr-polyfill: Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard
When I enter a simple VR test scene on Firefox with an HTC Vive, the resolution is very low. I’ve struggled to figure out why. Here’s the test scene: Babylon Template (posted on my own server because I couldn’t figure out how to load the polyfill in the playground).
The test scene is not low-res when I view it in the Oculus Rift, though the Rift may have WebXR enabled by default (and so perhaps is not using the polyfill).
Any help you could offer would certainly be appreciated! Thanks!