WebXR + Polyfill + Firefox: Low Resolution

Regarding firefox - I will have to look into that issue when I get the chance. this probably has something to do with the canvas initialization, but I don’t have a better answer right now.

I know that firefox for the oculus browser had quite a lot of problems with babylon.js (we have field a few issues, still waiting on them to be closed), but there is at least no need for a polyfill there.