WebXR Raw Camera Access corrupting asset texture

Hi, I’m developing a WebXR application for android device with the raw camera access feature.

Everything is working as expected until I start importing asset which is when I observe
some of the Asset’s texture is corrupted either appearing white or using the camera feed as its texture

Expected outcome

What actually happen

Reproduction playground

Try to run it on android device, get into XR mode and observe what happen to the boom box

Other things I’m able to observe

1 Like

that should not happen, obviously :slight_smile:

Checking what’s happening.

1 Like

Just wanted to update that the more I test the more I think it is a chromium bug. Even after removing all of the Babylon code that consumes this texture, it is still leaking to other materials. Will keep you updated.

1 Like