Hi, I’m developing a WebXR application for android device with the raw camera access feature.
Everything is working as expected until I start importing asset which is when I observe
some of the Asset’s texture is corrupted either appearing white or using the camera feed as its texture
Expected outcome
What actually happen
Reproduction playground
Try to run it on android device, get into XR mode and observe what happen to the boom box
Other things I’m able to observe
- The issue seems to correlate with what asset or how many is in the frame (see the video)
- I’m able to observe the following warning whenever this happen
opaque texture is also what the immersive web team call the texture extracted from raw camera access module. - This two issue on three js seems to be related if not talking about the same issue.
Provide Access to WebXR camera feed when `camera-access` feature is enabled. · Issue #26891 · mrdoob/three.js · GitHub
Loading VideoTexture in WebXR gives camera feed instead of actual video · Issue #26452 · mrdoob/three.js · GitHub