Hey @RaananW, I have an issue where if I teleport while “holding” a mesh (grabbing a bounding box gizmo via WebXRControllerPointerSelection), the mesh zooms way off into the distance.
I suspect this is related to the feature where if you push a grabbed object away from you it moves a distance that is proportionally greater than the distance the controller moves, which I think is part of WebXRControllerPointerSelection.
Is is possible to disable that enhanced movement and just use 1:1 controller:object movement instead?
Update: okay it’s not in WebXRControllerPointerSelection, looks like maybe SixDofDragBehavior.zDragFactor which is private with no setter
Update 2: For the record, this was resolved by changing two parameters on SixDofDragBehavior
// make object movement equal to controller movement zDragFactor = 0 // disable the lerping so it doesn't lag behind when you teleport dragDeltaRatio = 1