I’ve been testing out BabylonJS WebXR on the HoloLens 2 and it’s a blast, and the workflow is so much easier than natively developing for the HoloLens.
I’ve been trying to find out all it can and can’t do. I seem to have hit a wall with WebXRImageTracking, and I think it’s only available for chrome on android. However, I can’t seem to find if I could use the camera on the HoloLens through WebXR and whip up something myself?
And next, to my surprise WebXRDomOverlay.isCompatible() gives true. But when I try to add something to that overlay or try https://playground.babylonjs.com/#KYJB34#2 I see nothing on the HoloLens, do I need to enable anything else?