Hey all, I’m getting weird color artifacts when I apply color grading, even with a neutral LUT. Anyone seen this or know how to solve?
Random observation… I’ve been using the ColorCorrectionPostProcess, problem doesn’t seem to exist there.
We can see the need for
lutTexture.anisotropicFilteringLevel = 1;
lutTexture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
lutTexture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
Adding those fixes the issue:
The line about
anisotropicFilteringLevel seems to be missing here:
Wow great catch @JacobF – that second docs link was the one I was working from and it is indeed missing the anisotropicFilteringLevel line. That totally fixed it. THANK YOU!!