Hey all, I’m getting weird color artifacts when I apply color grading, even with a neutral LUT. Anyone seen this or know how to solve?
Random observation… I’ve been using the ColorCorrectionPostProcess, problem doesn’t seem to exist there.
https://playground.babylonjs.com/#23YL1J#9
Edit:
Looking at
We can see the need for
lutTexture.anisotropicFilteringLevel = 1;
lutTexture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
lutTexture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
Adding those fixes the issue:
https://playground.babylonjs.com/#23YL1J#10
The line about anisotropicFilteringLevel
seems to be missing here:
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Wow great catch @JacobF – that second docs link was the one I was working from and it is indeed missing the anisotropicFilteringLevel line. That totally fixed it. THANK YOU!!
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