Weird color artifacts w color grading

Hey all, I’m getting weird color artifacts when I apply color grading, even with a neutral LUT. Anyone seen this or know how to solve?

Random observation… I’ve been using the ColorCorrectionPostProcess, problem doesn’t seem to exist there.


Looking at

We can see the need for

    lutTexture.anisotropicFilteringLevel = 1;
    lutTexture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
    lutTexture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;

Adding those fixes the issue:

The line about anisotropicFilteringLevel seems to be missing here:


Wow great catch @JacobF – that second docs link was the one I was working from and it is indeed missing the anisotropicFilteringLevel line. That totally fixed it. THANK YOU!! :smile:

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