What is the define I need to use in the PBR materials shader code to check if mesh.receiveShadows

So if I am modifying something in the PBR glsl code how do I do a define check for mesh.receiveShadows?

Something like

#ifdef SHADOWS
   doSomething
#endif

Its not seeming to be the SHADOWS define though.

It’s SHADOW0, SHADOW1, etc because we append the light index to SHADOW to make the define.

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