Havok physics wlaking character bouncing over heightmap

To minimize bouncing, a good first step would be to change the dummy’s PhysicsShapeType to be BABYLON.PhysicsShapeType.CAPSULE instead of a box. That should make a noticeable difference.

I think the rest will require fiddling with different friction, restitution, or mass values of the dummy & ground.

Maybe @Cedric or @carolhmj can give a better answer :slight_smile:

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