Till this day I have been using only one skybox texture: environment.dds. Now I want to create my own and understand what is hapenning:
I have some questions:
- why does the scene looks different when using line 17 instead of 18? and what does that mean? what is correct?
- Line 24: why does the scene looks different when using .clone() instead of using the same reference. For some reason some official PG use clone…
- On my local development using environment.dds I dont get any errors, but using any other .dds from the github textures folder I get this error:
that also happens when I use Runyon_Canyon_A_2k_cube_specular.dds (the one I am using in th PG)
thanks for the Help!