I have this setup:
const result = await SceneLoader.ImportMeshAsync('', './assets/', 'untitled.glb', scene); mesh = result.meshes as Mesh; return mesh.createInstance(name);
Where the glb file is an export from Blender. When the code runs, I get this in the browser’s console
BJS - [18:58:03]: Instances should only be created for meshes with geometry.
If I check the geometry from the mesh above, I see that it’s actually null. Am I doing something wrong when exporting the glb file from Blender? Or am I missing something in the code?