i try to add meshes to importedmesh.
here is my class try:
first importing
next importing and applying animation
last add an object … but where is skeleton? how can i found it?
i try to add meshes to importedmesh.
here is my class try:
first importing
next importing and applying animation
last add an object … but where is skeleton? how can i found it?
GLTF exports a root node on index 0, so the mesh containing the skeleton is on index 1 or above.