Which instrument is used to create level mockups?

Hi
Im learning and want to ask which instruments are used to create such level mockups (prototypes) that can be exported as mesh as in this example:

Hi @xpugs and welcome to the community.

You can use any 3D modelling program you like, and export as GLB. Blender is free, cross-platform and open source.

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Thanks for response.

But it seems like it has common types of textures, boxes, slopes. I though maybe there is an tool for quick prototyping such things.

You think this entire level was developed by hand each surface for example in Blender?

Yes, that would be my guess but you could check with the author of that playground, which seems to be @Cedric

I believe this one came from Havok? @eoin Can you confirm?

3D modeling tools like Blender, C4D etc are specifically designed for this purpose.

It is usually possible to know from the “Generator” field of a GLB file, in this case it is “Khronos glTF Blender I/O v4.3.47”, shortly “Blender”. One may download it for free from https://www.blender.org/

What it is interesting in this case is the lightmap generation and implementation (which could be seen from the PG code).

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Yes, that geometry is included in the Havok C++ samples; we just converted it to a GLB for loading in Babylon. Cedric added the textures to make it look nice, but the geometry itself was made in 3DS Max - no special prototyping tool, just a person thinking through the test scenarios for character movement, so lots of different sized doorways, slopes, steps and bits of geometry which will squeeze the character.

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