Why does adding a post-process improve the render framerates on Mac retina screen?

Thank you for the reminder! Setting antialiasing in the first Playground does not affect framerates or output quality. As described here, antialiasing only becomes effective when an additional pass is introduced and the number of samples is set to a value greater than 1.

Regarding quality, both Playgrounds are identical. As a comparison, when adaptToDeviceRatio is set to false during Engine creation, the quality decreases while the framerates increase.