Why does Unity-Exporter re-encode all the textures to PNG/KTX2?

Final Skybox Updates - First, I ONLY SUPPORT THREE UNITY SKYBOX SHADERS:

  • Skybox/Cubemap - Formats textures using Texture Image Format (DEFAULT/AUTO)
  • Skybox/6 Sided - Formats textures as 32-Bit PNG
  • Mobile/Skybox - Formats textures as 24-Bit JPG

Note: If you PREBAKE your environment using the Babylon Toolkit: Cubemap Filter Tool

You can set more detailed options, like 512 high resolution reflections and more. It also cuts down export time for the scene because it does not have to split and encode 6 (six) skybox faces each and every time you export the scene. Huge time saver :slight_smile:

Will be available in my next Babylon Toolkit: V5.0.0-A44.1X1

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