I have a glb compressed file which i want to import in the sandbox :
Then i want to export the scene to a babylon file and open it again with the sandbox.
As you can see, the base color texture has disappeared.
Here’s the glb file in a zip format.
What’s the problem ?
Thanks in advance,
Pouf_3.zip (433.8 KB)
Adding @bghgary our expert
You’re right, the issue is in the glb export but also in the babylon export. What is weird is that the issue is only on the base texture…
Is there a way to save the missing texture in a png file and open it again ?
That sounds like a bug.
Only the base texture is ktx2. The other two are jpg files.
I’m not exactly sure what you mean, but I think you want to convert the ktx2 to a png? I don’t know of an easy way except doing it all manually.
Yes, is there a function to save a texture manually like in the sandbox ?
If it is possible, you could save all the ktx2 textures to png files when saving the project and recreate the ktx2 materials when opening it again
No, I don’t know think there is a way to save a texture manually in the sandbox. Maybe typing some commands in the console would be possible.
Wait, I lied. I forgot about the texture inspector. You can use that to save the texture as a png.
Ok so i will try this solution to avoid the issue waiting it to be solved.
I will try to find the function called by the save button
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