Hi,
I have a glb compressed file which i want to import in the sandbox :
Then i want to export the scene to a babylon file and open it again with the sandbox.
As you can see, the base color texture has disappeared.
Here’s the glb file in a zip format.
What’s the problem ?
Thanks in advance,
Boris
Pouf_3.zip (433.8 KB)
Adding @bghgary our expert 
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You’re right, the issue is in the glb export but also in the babylon export. What is weird is that the issue is only on the base texture…
Is there a way to save the missing texture in a png file and open it again ?
That sounds like a bug.
Only the base texture is ktx2. The other two are jpg files.
I’m not exactly sure what you mean, but I think you want to convert the ktx2 to a png? I don’t know of an easy way except doing it all manually.
Yes, is there a function to save a texture manually like in the sandbox ?
If it is possible, you could save all the ktx2 textures to png files when saving the project and recreate the ktx2 materials when opening it again
No, I don’t know think there is a way to save a texture manually in the sandbox. Maybe typing some commands in the console would be possible.
Wait, I lied. I forgot about the texture inspector. You can use that to save the texture as a png.
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Ok so i will try this solution to avoid the issue waiting it to be solved.
I will try to find the function called by the save button
Thanks
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