Why is my 3d model can not be loaded with importMesh but SceneLoader.load

aand how do i know my model’s name

Hi 1111. It is very difficult to assist without having a playground demo.

Here is a search for all playgrounds that currently use importMesh.

Here’s a search for playgrounds that use sceneloader.load.

Here’s a search for playgrounds that use assetsManager.addMeshTask (Likely, you haven’t tried this method, yet.)

Could you reproduce the same issue… using a playground example that you make? You should now have plenty of examples to borrow code-from. Thanks!

You will need to publish your model in a CORs-approved place, so the playground can access it. You can read more about that… here. Using External Assets - Babylon.js Documentation

1 Like