here
http://mrjudo.000webhostapp.com/dist/index.html
aand how do i know my model’s name
Hi 1111. It is very difficult to assist without having a playground demo.
Here is a search for all playgrounds that currently use importMesh.
Here’s a search for playgrounds that use sceneloader.load.
Here’s a search for playgrounds that use assetsManager.addMeshTask (Likely, you haven’t tried this method, yet.)
Could you reproduce the same issue… using a playground example that you make? You should now have plenty of examples to borrow code-from. Thanks!
You will need to publish your model in a CORs-approved place, so the playground can access it. You can read more about that… here. Using External Assets - Babylon.js Documentation
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