I bought a character from the unity store and am trying to figure out how to add animations to use in babylon.
Everything looks fine in unity. I am able to add textures and can also assign animations to the model, but instead, I export the model using the unity gbx exporter:
Uploading to mixamo works fine as well, the autorigger does the job and i can see my model in multiple animations:
Once I download the resulting gbx file, I see that my mesh is all tangled up. Whether it is blender or any gbx viewer I see the following:
What does it mean when I see this?
At this point, I’ve honed down the problem to possibly the gbx unity exporter. It seems like mixamo isn’t the problem as the gbx export from unity without animation has this problem. If I try to add the animation in unity everything looks fine when i press play, but once i export out and view it looks messed up
I’ve attached the exported fbx character model in case anyone wants to look at it. Would appreciate any comments or suggestions!
Character_Daughter_01.fbx.zip (124.5 KB)