How to make universalcamera x rotation possible on touch screen? I found the beta angle blocking on mobile device. It’s normal on PC.
There is no beta angle on a universalcamera???
Using mouse on PC the beta angle is OK, but blocking on touch screen
Please give a playground example.
Please have a check in mobile phone
The documentation for touchAngularSensibility says that it “Defines the touch sensibility for rotation. The higher the faster.” You’ve lowered it from the default value of 200,000 all the way down to 7,000 so maybe it’s rotating so slowly now that it seems to not be rotating at all? My phone battery is dead RN but I would try commenting that line out or using a value closer to 200,000 and see if that works.
Hello just checking in, was your question answered? @DWork
Sorry about the late reply here but when you use the UniversalCamera, it will add the TouchCamera’s touch controls which have gestures to zoom in on swipe up and vise-versa. If you’re looking to have touch behave exactly like mouse, you could try enabling touch controls on the mouse input object and removing the touch controls, like this:
camera.inputs.attached.mouse.touchEnabled = true; // This is just one way to remove it, you could also use removeByType("FreeCameraTouchInput") camera.inputs.remove(camera.inputs.attached.touch);
Here’s a PG that demonstrates this: FreeCamera_MouseWheel | Babylon.js Playground (babylonjs.com)