These weird texture crops happen in WebGL1, but I thought that would never be used when delivering your own Chrome package with Electron.
But I still see it in the wild, how can this be?
Windows NT 10.0; renderer: Google Inc. (Intel) ANGLE (Intel, Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll) WebGL 1.0 (OpenGL ES 2.0 Chromium)
it also happens rarely on Firefox/Windows:
renderer: Google Inc. (Intel) ANGLE (Intel, Intel(R) HD Graphics Direct3D11 vs_4_0 ps_4_0), or similar WebGL 1.0