Firstly, a happy new year for all of us!
I have a small question about the Assets Manager:
I’m writing a “Level” class for a basic game structure and each instance of this class has their own scene. But sometimes these scenes need the same objects, sounds, and music.
If I load a specific mesh, Eg: Tank.obj in a scene… If I load another Scene and import Tank.obj again, will It reload the file? Or the file data is kept in memory (maybe RAM or IndexedDB)?
Thanks very much by help!